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589
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Uptime
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20.323
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Orc Warlord
YurOTS 1

Top 5 Exp Today

YurOTS 1
DonnitoExp Today:
131,065,225
RhadamantisExp Today:
31,091,820
ShinExp Today:
20,787,263
Hapin HoodExp Today:
20,615,102
Zayon MytosExp Today:
13,939,044
YurOTS 2
BaretaExp Today:
6,811,259
Dua LipinhaExp Today:
1,131,080
EtvaldoExp Today:
1,107,776
BauxitinheisExp Today:
1,076,968
MalignossExp Today:
953,450
YurOTS 1 · Week
DonnitoExp Week:
818,694,494
Zayon MytosExp Week:
306,721,422
SegovinhoExp Week:
245,354,114
RhadamantisExp Week:
200,304,224
Takador De RunaExp Week:
186,778,808
YurOTS 2 · Week
QuakeExp Week:
132,349,968
BaretaExp Week:
99,803,716
Dua LipinhaExp Week:
7,162,256
EtvaldoExp Week:
6,476,224
BauxitinheisExp Week:
6,181,920

Top 5 Players

YurOTS 1
DonnitoLevel:
1,880
CrawkLevel:
1,292
WachitaLevel:
1,184
MinitaLevel:
1,087
ArkanjoLevel:
1,039
YurOTS 2
QuakeLevel:
583
ZaanLevel:
487
Druid ZikasLevel:
456
RumblesLevel:
422
ZinzaLevel:
419

Top 5 Killers

YurOTS 1
DruidazsoKills:
21
Lady ArwenKills:
16
ZakenKills:
15
YurOTS 2
ZaanKills:
7
ZadquielKills:
5
Mr BalaKills:
4
FenixKills:
4

Characters For Sale

ThorElite Knight
Level: 258
The Real PowerMaster Sorcerer
Level: 265
Psycho KillerElite Knight
Level: 259
LinuxElite Knight
Level: 202
PkpilantraRoyal Paladin
Level: 346

Supply Box
(October)

Supply Box
Doll FadaDoll FadaGuaranteed
Power Ring Of HealingPower Ring Of HealingGuaranteed
Exp Scroll 800kExp Scroll 800k10.0% Chance
Blood HerbBlood Herb10.0% Chance
BackpackBackpack10.0% Chance
BackpackBackpack10.0% Chance
Super UHSuper UH10.0% Chance
Super SDSuper SD10.0% Chance
Crystal CoinCrystal Coin10.0% Chance
Platinum CoinPlatinum Coin10.0% Chance
Auto Loot TimeAuto Loot Time10.0% Chance
Soul RuneSoul Rune10.0% Chance
Special ItemSpecial ItemMonthly Bonus
Doll FadaDoll FadaGuaranteed
Power Ring Of HealingPower Ring Of HealingGuaranteed
Exp Scroll 800kExp Scroll 800k10.0% Chance
Blood HerbBlood Herb10.0% Chance
BackpackBackpack10.0% Chance
BackpackBackpack10.0% Chance
Super UHSuper UH10.0% Chance
Super SDSuper SD10.0% Chance
Crystal CoinCrystal Coin10.0% Chance
Platinum CoinPlatinum Coin10.0% Chance
Auto Loot TimeAuto Loot Time10.0% Chance
Soul RuneSoul Rune10.0% Chance
Special ItemSpecial ItemMonthly Bonus

Items (Wands & Rods)

Atributos · Imbuimentos · Legado

Cada arma tem sua história

O catálogo mostra os atributos base. Loot, imbuimentos e gemas podem transformar uma arma em um exemplar único.

Life Leech
Sorteio inicial
1–20%
Com gemas*
45%
Mana Leech
Sorteio inicial
1–6%
Com gemas*
31%
Critical
Sorteio inicial
1–20%
Com gemas*
45%

*Melhor sorteio + 25 aprimoramentos. Wands e rods: até 25% por atributo. Regras e exceções abaixo.

O legado dos primeiros dias

Algumas armas acompanham o Tibinha desde o início e podem guardar atributos acima dos padrões atuais. Ninguém sabe ao certo quantas ainda existem. Mais que status, cada uma carrega um pedaço da nossa história.

Imbuimentos e limites — como funciona

*Partindo do melhor sorteio, com até 25 aprimoramentos. Gemas individuais compartilham esse limite de 25; cada sucesso aumenta um atributo em +1. O Gem Holder aumenta os cinco atributos em +1 por nível. Attack e Defense podem chegar à base +25. Wands e rods têm teto próprio de 25% em cada um dos três atributos acima. Algumas armas especiais aceitam apenas Attack; a wand especial de área não aceita encantamentos.

Os limites apresentados descrevem a progressão atual e não estabelecem um teto para os exemplares históricos.

  • No loot: uma arma elegível passa por uma rolagem de 20% para atributos extras. Depois, cada atributo tem uma rolagem independente de 25%. Isso não garante um bônus, nem aumenta a chance de a arma cair.
  • Imbuement Gem: sorteia os três atributos nas faixas iniciais e substitui os valores anteriores. Só funciona antes dos aprimoramentos regulares; confira os valores antes de confirmar.
  • Gemas regulares: 50% de sucesso; a falha consome a gema e o pagamento, preservando o equipamento. O limite é de 25 aprimoramentos bem-sucedidos, não 25 por atributo.
  • O que os números representam: Life Leech e Mana Leech indicam a parcela de dano recuperada quando o efeito ativa; Critical indica o bônus de dano crítico, não a chance de ativar. A aplicação depende da arma e do ataque.
  • Reflection: equipamentos defensivos compatíveis recebem +1% por sucesso, até 10%, com 10% de chance por tentativa. Ver o guia completo de gemas →
Read in English

The catalog shows base item stats. Loot and imbuement rolls can add Life Leech (1–20%), Mana Leech (1–6%) and Critical (1–20%). Starting from the best roll, ordinary weapons can reach 45% Life Leech, 31% Mana Leech and 45% Critical through gems.

Weapons share a limit of 25 successful upgrades. Each regular gem raises one attribute by +1; a Gem Holder raises Attack, Defense and all three bonuses by +1 at each level. Attack and Defense can reach base +25. Wands and rods cap each of the three bonuses at 25%. Some special weapons accept Attack gems only; the special area wand cannot be enchanted.

Weapons from the earliest days

Some weapons have travelled through Tibinha since its beginning. These older copies may carry attributes slightly above today's standards. Their exact number is unknown: each holds a piece of our history. The limits above describe current progression, rather than a cap on these historical copies.

Eligible weapon loot has a 20% attribute roll, followed by an independent 25% roll for each bonus; no bonus is guaranteed, and this does not increase the weapon's drop chance. The Imbuement Gem replaces all three bonus values with fresh rolls and only works before regular upgrades. Regular gems have a 50% success rate; failure consumes the gem and payment while keeping the equipment safe.

Leech values describe the share of damage recovered when the effect triggers. Critical is the extra critical damage, rather than its trigger chance; applicability depends on the weapon and attack. Compatible defensive equipment can reach 10% Reflection, gaining +1% per success with a 10% success chance. Full gem guide →

Id Name Attributes
3065 A Quagmire Rod Defense: 1
Minimum Level: 26
Weight: 26.50 oz
Range: 2
Mana Consumption: 8
Attack Strength: 45
Attack Variation: 8
Damage Type: Poison
3066 A Snakebite Rod Defense: 1
Minimum Level: 7
Weight: 43.00 oz
Range: 4
Mana Consumption: 2
Attack Strength: 13
Attack Variation: 5
Damage Type: Poison
3067 A Tempest Rod Defense: 1
Minimum Level: 33
Weight: 21.00 oz
Mana Consumption: 13
Attack Strength: 65
Attack Variation: 9
Damage Type: Energy
Range: 2
3069 A Volcanic Rod Defense: 1
Minimum Level: 19
Weight: 29.00 oz
Mana Consumption: 5
Attack Strength: 30
Attack Variation: 7
Damage Type: Fire
Range: 3
3070 A Moonlight Rod Defense: 1
Minimum Level: 13
Weight: 19.50 oz
Mana Consumption: 3
Attack Strength: 19
Attack Variation: 6
Damage Type: Energy
Range: 2
3071 A Wand Of Inferno Defense: 1
Minimum Level: 33
Weight: 30.50 oz
Mana Consumption: 13
Attack Strength: 65
Attack Variation: 9
Damage Type: Fire
Range: 2
3072 A Wand Of Plague Defense: 1
Minimum Level: 19
Weight: 23.00 oz
Mana Consumption: 5
Attack Strength: 30
Attack Variation: 7
Damage Type: Poison
Range: 2
3073 A Wand Of Cosmic Energy Defense: 1
Minimum Level: 26
Weight: 23.00 oz
Mana Consumption: 8
Attack Strength: 45
Attack Variation: 8
Damage Type: Energy
Range: 1
3074 A Wand Of Vortex Defense: 1
Minimum Level: 7
Weight: 23.00 oz
Mana Consumption: 2
Attack Strength: 13
Attack Variation: 5
Damage Type: Energy
Range: 3
3075 A Wand Of Dragonbreath Defense: 1
Minimum Level: 13
Weight: 23.00 oz
Mana Consumption: 3
Attack Strength: 19
Attack Variation: 6
Damage Type: Fire
Range: 3
5163 A Wand Of Amethyst Defense: 0
Minimum Level: 70
Weight: 33.00 oz
Mana Consumption: 10
Attack Strength: 125
Attack Variation: 15
Damage Type: Death
Range: 3
5161 A Rod Of Chaos Defense: 0
Minimum Level: 70
Weight: 33.00 oz
Mana Consumption: 10
Attack Strength: 125
Attack Variation: 15
Damage Type: Energy
Range: 3
5405 A Wand Of Vips Defense: 1
Minimum Level: 8
Weight: 33.00 oz
Magic Level: +5
Mana Consumption: 25
Attack Strength: 295
Attack Variation: 25
Damage Type: Death
Range: 4
5336 A Wand Of Cosmic Defense: 1
Minimum Level: 100
Weight: 33.00 oz
Slot Type: Two-Handed
Magic Level: +12
Mana Consumption: 35
Attack Strength: 895
Attack Variation: 455
Damage Type: Holy
Range: 4
5982 A Wand Of Vips I Defense: 1
Minimum Level: 80
Weight: 33.00 oz
Magic Level: +6
Mana Consumption: 55
Attack Strength: 495
Attack Variation: 85
Damage Type: Death
Range: 5
5983 A Wand Of Vips II Defense: 1
Minimum Level: 140
Weight: 33.00 oz
Magic Level: +7
Mana Consumption: 85
Attack Strength: 695
Attack Variation: 125
Damage Type: Death
Range: 5
5997 A Wand Of Vips III Defense: 1
Minimum Level: 180
Weight: 33.00 oz
Magic Level: +10
Mana Consumption: 125
Attack Strength: 1295
Attack Variation: 165
Damage Type: Death
Range: 5
6013 A Critical Wand Defense: 1
Minimum Level: 200
Weight: 33.00 oz
Magic Level: +3
Mana Consumption: 125
Attack Strength: 30
Attack Variation: 0
Damage Type: Death
Range: 6
6273 An Astral Wand Defense: 1
Minimum Level: 40
Weight: 33.00 oz
Magic Level: +2
Mana Consumption: 18
Attack Strength: 220
Attack Variation: 20
Damage Type: Energy
Range: 4
6274 An Astral Wand I Defense: 1
Minimum Level: 60
Weight: 33.00 oz
Magic Level: +2
Mana Consumption: 22
Attack Strength: 260
Attack Variation: 25
Damage Type: Energy
Range: 4
6275 An Astral Wand II Defense: 1
Minimum Level: 80
Weight: 33.00 oz
Magic Level: +3
Mana Consumption: 26
Attack Strength: 300
Attack Variation: 30
Damage Type: Energy
Range: 4
6276 An Astral Wand III Defense: 1
Minimum Level: 100
Weight: 33.00 oz
Magic Level: +3
Mana Consumption: 30
Attack Strength: 340
Attack Variation: 35
Damage Type: Energy
Range: 4
6277 An Eclipse Wand Defense: 1
Minimum Level: 70
Weight: 33.00 oz
Magic Level: +3
Mana Consumption: 28
Attack Strength: 320
Attack Variation: 30
Damage Type: Death
Range: 4
6278 An Eclipse Wand I Defense: 1
Minimum Level: 90
Weight: 33.00 oz
Magic Level: +3
Mana Consumption: 32
Attack Strength: 360
Attack Variation: 35
Damage Type: Death
Range: 4
6279 An Eclipse Wand II Defense: 1
Minimum Level: 110
Weight: 33.00 oz
Magic Level: +4
Mana Consumption: 36
Attack Strength: 400
Attack Variation: 40
Damage Type: Death
Range: 4
6280 An Eclipse Wand III Defense: 1
Minimum Level: 130
Weight: 33.00 oz
Magic Level: +4
Mana Consumption: 40
Attack Strength: 440
Attack Variation: 45
Damage Type: Death
Range: 4
6281 An Emberheart Wand Defense: 1
Minimum Level: 100
Weight: 33.00 oz
Magic Level: +4
Mana Consumption: 45
Attack Strength: 470
Attack Variation: 40
Damage Type: Fire
Range: 4
6282 An Emberheart Wand I Defense: 1
Minimum Level: 120
Weight: 33.00 oz
Magic Level: +4
Mana Consumption: 50
Attack Strength: 510
Attack Variation: 45
Damage Type: Fire
Range: 4
6283 An Emberheart Wand II Defense: 1
Minimum Level: 140
Weight: 33.00 oz
Magic Level: +5
Mana Consumption: 55
Attack Strength: 550
Attack Variation: 50
Damage Type: Fire
Range: 4
6284 An Emberheart Wand III Defense: 1
Minimum Level: 160
Weight: 33.00 oz
Magic Level: +5
Mana Consumption: 60
Attack Strength: 590
Attack Variation: 55
Damage Type: Fire
Range: 4